You Don't Know JS Yet: Types & Grammar - 2nd Edition
Chapter 3: Natives
NOTE: |
---|
Work in progress |
.
.
.
.
.
.
.
NOTE: |
---|
Everything below here is previous text from 1st edition, and is only here for reference while 2nd edition work is underway. Please ignore this stuff. |
Several times in Chapters 1 and 2, we alluded to various built-ins, usually called "natives," like String
and Number
. Let's examine those in detail now.
Here's a list of the most commonly used natives:
String()
Number()
Boolean()
Array()
Object()
Function()
RegExp()
Date()
Error()
Symbol()
-- added in ES6!
As you can see, these natives are actually built-in functions.
If you're coming to JS from a language like Java, JavaScript's String()
will look like the String(..)
constructor you're used to for creating string values. So, you'll quickly observe that you can do things like:
var s = new String( "Hello World!" );
console.log( s.toString() ); // "Hello World!"
It is true that each of these natives can be used as a native constructor. But what's being constructed may be different than you think.
var a = new String( "abc" );
typeof a; // "object" ... not "String"
a instanceof String; // true
Object.prototype.toString.call( a ); // "[object String]"
The result of the constructor form of value creation (new String("abc")
) is an object wrapper around the primitive ("abc"
) value.
Importantly, typeof
shows that these objects are not their own special types, but more appropriately they are subtypes of the object
type.
This object wrapper can further be observed with:
console.log( a );
The output of that statement varies depending on your browser, as developer consoles are free to choose however they feel it's appropriate to serialize the object for developer inspection.
Note: At the time of writing, the latest Chrome prints something like this: String {0: "a", 1: "b", 2: "c", length: 3, [[PrimitiveValue]]: "abc"}
. But older versions of Chrome used to just print this: String {0: "a", 1: "b", 2: "c"}
. The latest Firefox currently prints String ["a","b","c"]
, but used to print "abc"
in italics, which was clickable to open the object inspector. Of course, these results are subject to rapid change and your experience may vary.
The point is, new String("abc")
creates a string wrapper object around "abc"
, not just the primitive "abc"
value itself.
Internal [[Class]]
Values that are typeof
"object"
(such as an array) are additionally tagged with an internal [[Class]]
property (think of this more as an internal classification rather than related to classes from traditional class-oriented coding). This property cannot be accessed directly, but can generally be revealed indirectly by borrowing the default Object.prototype.toString(..)
method called against the value. For example:
Object.prototype.toString.call( [1,2,3] ); // "[object Array]"
Object.prototype.toString.call( /regex-literal/i ); // "[object RegExp]"
So, for the array in this example, the internal [[Class]]
value is "Array"
, and for the regular expression, it's "RegExp"
. In most cases, this internal [[Class]]
value corresponds to the built-in native constructor (see below) that's related to the value, but that's not always the case.
What about primitive values? First, null
and undefined
:
Object.prototype.toString.call( null ); // "[object Null]"
Object.prototype.toString.call( undefined ); // "[object Undefined]"
You'll note that there are no Null()
or Undefined()
native constructors, but nevertheless the "Null"
and "Undefined"
are the internal [[Class]]
values exposed.
But for the other simple primitives like string
, number
, and boolean
, another behavior actually kicks in, which is usually called "boxing" (see "Boxing Wrappers" section next):
Object.prototype.toString.call( "abc" ); // "[object String]"
Object.prototype.toString.call( 42 ); // "[object Number]"
Object.prototype.toString.call( true ); // "[object Boolean]"
In this snippet, each of the simple primitives are automatically boxed by their respective object wrappers, which is why "String"
, "Number"
, and "Boolean"
are revealed as the respective internal [[Class]]
values.
Note: The behavior of toString()
and [[Class]]
as illustrated here has changed a bit from ES5 to ES6, but we cover those details in the ES6 & Beyond title of this series.
Boxing Wrappers
These object wrappers serve a very important purpose. Primitive values don't have properties or methods, so to access .length
or .toString()
you need an object wrapper around the value. Thankfully, JS will automatically box (aka wrap) the primitive value to fulfill such accesses.
var a = "abc";
a.length; // 3
a.toUpperCase(); // "ABC"
So, if you're going to be accessing these properties/methods on your string values regularly, like a i < a.length
condition in a for
loop for instance, it might seem to make sense to just have the object form of the value from the start, so the JS engine doesn't need to implicitly create it for you.
But it turns out that's a bad idea. Browsers long ago performance-optimized the common cases like .length
, which means your program will actually go slower if you try to "preoptimize" by directly using the object form (which isn't on the optimized path).
In general, there's basically no reason to use the object form directly. It's better to just let the boxing happen implicitly where necessary. In other words, never do things like new String("abc")
, new Number(42)
, etc -- always prefer using the literal primitive values "abc"
and 42
.
Object Wrapper Gotchas
There are some gotchas with using the object wrappers directly that you should be aware of if you do choose to ever use them.
For example, consider Boolean
wrapped values:
var a = new Boolean( false );
if (!a) {
console.log( "Oops" ); // never runs
}
The problem is that you've created an object wrapper around the false
value, but objects themselves are "truthy" (see Chapter 4), so using the object behaves oppositely to using the underlying false
value itself, which is quite contrary to normal expectation.
If you want to manually box a primitive value, you can use the Object(..)
function (no new
keyword):
var a = "abc";
var b = new String( a );
var c = Object( a );
typeof a; // "string"
typeof b; // "object"
typeof c; // "object"
b instanceof String; // true
c instanceof String; // true
Object.prototype.toString.call( b ); // "[object String]"
Object.prototype.toString.call( c ); // "[object String]"
Again, using the boxed object wrapper directly (like b
and c
above) is usually discouraged, but there may be some rare occasions you'll run into where they may be useful.
Unboxing
If you have an object wrapper and you want to get the underlying primitive value out, you can use the valueOf()
method:
var a = new String( "abc" );
var b = new Number( 42 );
var c = new Boolean( true );
a.valueOf(); // "abc"
b.valueOf(); // 42
c.valueOf(); // true
Unboxing can also happen implicitly, when using an object wrapper value in a way that requires the primitive value. This process (coercion) will be covered in more detail in Chapter 4, but briefly:
var a = new String( "abc" );
var b = a + ""; // `b` has the unboxed primitive value "abc"
typeof a; // "object"
typeof b; // "string"
Natives as Constructors
For array
, object
, function
, and regular-expression values, it's almost universally preferred that you use the literal form for creating the values, but the literal form creates the same sort of object as the constructor form does (that is, there is no nonwrapped value).
Just as we've seen above with the other natives, these constructor forms should generally be avoided, unless you really know you need them, mostly because they introduce exceptions and gotchas that you probably don't really want to deal with.
Array(..)
var a = new Array( 1, 2, 3 );
a; // [1, 2, 3]
var b = [1, 2, 3];
b; // [1, 2, 3]
Note: The Array(..)
constructor does not require the new
keyword in front of it. If you omit it, it will behave as if you have used it anyway. So Array(1,2,3)
is the same outcome as new Array(1,2,3)
.
The Array
constructor has a special form where if only one number
argument is passed, instead of providing that value as contents of the array, it's taken as a length to "presize the array" (well, sorta).
This is a terrible idea. Firstly, you can trip over that form accidentally, as it's easy to forget.
But more importantly, there's no such thing as actually presizing the array. Instead, what you're creating is an otherwise empty array, but setting the length
property of the array to the numeric value specified.
An array that has no explicit values in its slots, but has a length
property that implies the slots exist, is a weird exotic type of data structure in JS with some very strange and confusing behavior. The capability to create such a value comes purely from old, deprecated, historical functionalities ("array-like objects" like the arguments
object).
Note: An array with at least one "empty slot" in it is often called a "sparse array."
It doesn't help matters that this is yet another example where browser developer consoles vary on how they represent such an object, which breeds more confusion.
For example:
var a = new Array( 3 );
a.length; // 3
a;
The serialization of a
in Chrome is (at the time of writing): [ undefined x 3 ]
. This is really unfortunate. It implies that there are three undefined
values in the slots of this array, when in fact the slots do not exist (so-called "empty slots" -- also a bad name!).
To visualize the difference, try this:
var a = new Array( 3 );
var b = [ undefined, undefined, undefined ];
var c = [];
c.length = 3;
a;
b;
c;
Note: As you can see with c
in this example, empty slots in an array can happen after creation of the array. Changing the length
of an array to go beyond its number of actually-defined slot values, you implicitly introduce empty slots. In fact, you could even call delete b[1]
in the above snippet, and it would introduce an empty slot into the middle of b
.
For b
(in Chrome, currently), you'll find [ undefined, undefined, undefined ]
as the serialization, as opposed to [ undefined x 3 ]
for a
and c
. Confused? Yeah, so is everyone else.
Worse than that, at the time of writing, Firefox reports [ , , , ]
for a
and c
. Did you catch why that's so confusing? Look closely. Three commas implies four slots, not three slots like we'd expect.
What!? Firefox puts an extra ,
on the end of their serialization here because as of ES5, trailing commas in lists (array values, property lists, etc.) are allowed (and thus dropped and ignored). So if you were to type in a [ , , , ]
value into your program or the console, you'd actually get the underlying value that's like [ , , ]
(that is, an array with three empty slots). This choice, while confusing if reading the developer console, is defended as instead making copy-n-paste behavior accurate.
If you're shaking your head or rolling your eyes about now, you're not alone! Shrugs.
Unfortunately, it gets worse. More than just confusing console output, a
and b
from the above code snippet actually behave the same in some cases but differently in others:
a.join( "-" ); // "--"
b.join( "-" ); // "--"
a.map(function(v,i){ return i; }); // [ undefined x 3 ]
b.map(function(v,i){ return i; }); // [ 0, 1, 2 ]
Ugh.
The a.map(..)
call fails because the slots don't actually exist, so map(..)
has nothing to iterate over. join(..)
works differently. Basically, we can think of it implemented sort of like this:
function fakeJoin(arr,connector) {
var str = "";
for (var i = 0; i < arr.length; i++) {
if (i > 0) {
str += connector;
}
if (arr[i] !== undefined) {
str += arr[i];
}
}
return str;
}
var a = new Array( 3 );
fakeJoin( a, "-" ); // "--"
As you can see, join(..)
works by just assuming the slots exist and looping up to the length
value. Whatever map(..)
does internally, it (apparently) doesn't make such an assumption, so the result from the strange "empty slots" array is unexpected and likely to cause failure.
So, if you wanted to actually create an array of actual undefined
values (not just "empty slots"), how could you do it (besides manually)?
var a = Array.apply( null, { length: 3 } );
a; // [ undefined, undefined, undefined ]
Confused? Yeah. Here's roughly how it works.
apply(..)
is a utility available to all functions, which calls the function it's used with but in a special way.
The first argument is a this
object binding (covered in the this & Object Prototypes title of this series), which we don't care about here, so we set it to null
. The second argument is supposed to be an array (or something like an array -- aka an "array-like object"). The contents of this "array" are "spread" out as arguments to the function in question.
So, Array.apply(..)
is calling the Array(..)
function and spreading out the values (of the { length: 3 }
object value) as its arguments.
Inside of apply(..)
, we can envision there's another for
loop (kinda like join(..)
from above) that goes from 0
up to, but not including, length
(3
in our case).
For each index, it retrieves that key from the object. So if the array-object parameter was named arr
internally inside of the apply(..)
function, the property access would effectively be arr[0]
, arr[1]
, and arr[2]
. Of course, none of those properties exist on the { length: 3 }
object value, so all three of those property accesses would return the value undefined
.
In other words, it ends up calling Array(..)
basically like this: Array(undefined,undefined,undefined)
, which is how we end up with an array filled with undefined
values, and not just those (crazy) empty slots.
While Array.apply( null, { length: 3 } )
is a strange and verbose way to create an array filled with undefined
values, it's vastly better and more reliable than what you get with the footgun'ish Array(3)
empty slots.
Bottom line: never ever, under any circumstances, should you intentionally create and use these exotic empty-slot arrays. Just don't do it. They're nuts.
Object(..)
, Function(..)
, and RegExp(..)
The Object(..)
/Function(..)
/RegExp(..)
constructors are also generally optional (and thus should usually be avoided unless specifically called for):
var c = new Object();
c.foo = "bar";
c; // { foo: "bar" }
var d = { foo: "bar" };
d; // { foo: "bar" }
var e = new Function( "a", "return a * 2;" );
var f = function(a) { return a * 2; };
function g(a) { return a * 2; }
var h = new RegExp( "^a*b+", "g" );
var i = /^a*b+/g;
There's practically no reason to ever use the new Object()
constructor form, especially since it forces you to add properties one-by-one instead of many at once in the object literal form.
The Function
constructor is helpful only in the rarest of cases, where you need to dynamically define a function's parameters and/or its function body. Do not just treat Function(..)
as an alternate form of eval(..)
. You will almost never need to dynamically define a function in this way.
Regular expressions defined in the literal form (/^a*b+/g
) are strongly preferred, not just for ease of syntax but for performance reasons -- the JS engine precompiles and caches them before code execution. Unlike the other constructor forms we've seen so far, RegExp(..)
has some reasonable utility: to dynamically define the pattern for a regular expression.
var name = "Kyle";
var namePattern = new RegExp( "\\b(?:" + name + ")+\\b", "ig" );
var matches = someText.match( namePattern );
This kind of scenario legitimately occurs in JS programs from time to time, so you'd need to use the new RegExp("pattern","flags")
form.
Date(..)
and Error(..)
The Date(..)
and Error(..)
native constructors are much more useful than the other natives, because there is no literal form for either.
To create a date object value, you must use new Date()
. The Date(..)
constructor accepts optional arguments to specify the date/time to use, but if omitted, the current date/time is assumed.
By far the most common reason you construct a date object is to get the current timestamp value (a signed integer number of milliseconds since Jan 1, 1970). You can do this by calling getTime()
on a date object instance.
But an even easier way is to just call the static helper function defined as of ES5: Date.now()
. And to polyfill that for pre-ES5 is pretty easy:
if (!Date.now) {
Date.now = function(){
return (new Date()).getTime();
};
}
Note: If you call Date()
without new
, you'll get back a string representation of the date/time at that moment. The exact form of this representation is not specified in the language spec, though browsers tend to agree on something close to: "Fri Jul 18 2014 00:31:02 GMT-0500 (CDT)"
.
The Error(..)
constructor (much like Array()
above) behaves the same with the new
keyword present or omitted.
The main reason you'd want to create an error object is that it captures the current execution stack context into the object (in most JS engines, revealed as a read-only .stack
property once constructed). This stack context includes the function call-stack and the line-number where the error object was created, which makes debugging that error much easier.
You would typically use such an error object with the throw
operator:
function foo(x) {
if (!x) {
throw new Error( "x wasn't provided" );
}
// ..
}
Error object instances generally have at least a message
property, and sometimes other properties (which you should treat as read-only), like type
. However, other than inspecting the above-mentioned stack
property, it's usually best to just call toString()
on the error object (either explicitly, or implicitly through coercion -- see Chapter 4) to get a friendly-formatted error message.
Tip: Technically, in addition to the general Error(..)
native, there are several other specific-error-type natives: EvalError(..)
, RangeError(..)
, ReferenceError(..)
, SyntaxError(..)
, TypeError(..)
, and URIError(..)
. But it's very rare to manually use these specific error natives. They are automatically used if your program actually suffers from a real exception (such as referencing an undeclared variable and getting a ReferenceError
error).
Symbol(..)
New as of ES6, an additional primitive value type has been added, called "Symbol". Symbols are special "unique" (not strictly guaranteed!) values that can be used as properties on objects with little fear of any collision. They're primarily designed for special built-in behaviors of ES6 constructs, but you can also define your own symbols.
Symbols can be used as property names, but you cannot see or access the actual value of a symbol from your program, nor from the developer console. If you evaluate a symbol in the developer console, what's shown looks like Symbol(Symbol.create)
, for example.
There are several predefined symbols in ES6, accessed as static properties of the Symbol
function object, like Symbol.create
, Symbol.iterator
, etc. To use them, do something like:
obj[Symbol.iterator] = function(){ /*..*/ };
To define your own custom symbols, use the Symbol(..)
native. The Symbol(..)
native "constructor" is unique in that you're not allowed to use new
with it, as doing so will throw an error.
var mysym = Symbol( "my own symbol" );
mysym; // Symbol(my own symbol)
mysym.toString(); // "Symbol(my own symbol)"
typeof mysym; // "symbol"
var a = { };
a[mysym] = "foobar";
Object.getOwnPropertySymbols( a );
// [ Symbol(my own symbol) ]
While symbols are not actually private (Object.getOwnPropertySymbols(..)
reflects on the object and reveals the symbols quite publicly), using them for private or special properties is likely their primary use-case. For most developers, they may take the place of property names with _
underscore prefixes, which are almost always by convention signals to say, "hey, this is a private/special/internal property, so leave it alone!"
Note: Symbol
s are not object
s, they are simple scalar primitives.
Native Prototypes
Each of the built-in native constructors has its own .prototype
object -- Array.prototype
, String.prototype
, etc.
These objects contain behavior unique to their particular object subtype.
For example, all string objects, and by extension (via boxing) string
primitives, have access to default behavior as methods defined on the String.prototype
object.
Note: By documentation convention, String.prototype.XYZ
is shortened to String#XYZ
, and likewise for all the other .prototype
s.
String#indexOf(..)
: find the position in the string of another substringString#charAt(..)
: access the character at a position in the stringString#substr(..)
,String#substring(..)
, andString#slice(..)
: extract a portion of the string as a new stringString#toUpperCase()
andString#toLowerCase()
: create a new string that's converted to either uppercase or lowercaseString#trim()
: create a new string that's stripped of any trailing or leading whitespace
None of the methods modify the string in place. Modifications (like case conversion or trimming) create a new value from the existing value.
By virtue of prototype delegation (see the this & Object Prototypes title in this series), any string value can access these methods:
var a = " abc ";
a.indexOf( "c" ); // 3
a.toUpperCase(); // " ABC "
a.trim(); // "abc"
The other constructor prototypes contain behaviors appropriate to their types, such as Number#toFixed(..)
(stringifying a number with a fixed number of decimal digits) and Array#concat(..)
(merging arrays). All functions have access to apply(..)
, call(..)
, and bind(..)
because Function.prototype
defines them.
But, some of the native prototypes aren't just plain objects:
typeof Function.prototype; // "function"
Function.prototype(); // it's an empty function!
RegExp.prototype.toString(); // "/(?:)/" -- empty regex
"abc".match( RegExp.prototype ); // [""]
A particularly bad idea, you can even modify these native prototypes (not just adding properties as you're probably familiar with):
Array.isArray( Array.prototype ); // true
Array.prototype.push( 1, 2, 3 ); // 3
Array.prototype; // [1,2,3]
// don't leave it that way, though, or expect weirdness!
// reset the `Array.prototype` to empty
Array.prototype.length = 0;
As you can see, Function.prototype
is a function, RegExp.prototype
is a regular expression, and Array.prototype
is an array. Interesting and cool, huh?
Prototypes As Defaults
Function.prototype
being an empty function, RegExp.prototype
being an "empty" (e.g., non-matching) regex, and Array.prototype
being an empty array, make them all nice "default" values to assign to variables if those variables wouldn't already have had a value of the proper type.
For example:
function isThisCool(vals,fn,rx) {
vals = vals || Array.prototype;
fn = fn || Function.prototype;
rx = rx || RegExp.prototype;
return rx.test(
vals.map( fn ).join( "" )
);
}
isThisCool(); // true
isThisCool(
["a","b","c"],
function(v){ return v.toUpperCase(); },
/D/
); // false
Note: As of ES6, we don't need to use the vals = vals || ..
default value syntax trick (see Chapter 4) anymore, because default values can be set for parameters via native syntax in the function declaration (see Chapter 5).
One minor side-benefit of this approach is that the .prototype
s are already created and built-in, thus created only once. By contrast, using []
, function(){}
, and /(?:)/
values themselves for those defaults would (likely, depending on engine implementations) be recreating those values (and probably garbage-collecting them later) for each call of isThisCool(..)
. That could be memory/CPU wasteful.
Also, be very careful not to use Array.prototype
as a default value that will subsequently be modified. In this example, vals
is used read-only, but if you were to instead make in-place changes to vals
, you would actually be modifying Array.prototype
itself, which would lead to the gotchas mentioned earlier!
Note: While we're pointing out these native prototypes and some usefulness, be cautious of relying on them and even more wary of modifying them in any way. See Appendix A "Native Prototypes" for more discussion.
Review
JavaScript provides object wrappers around primitive values, known as natives (String
, Number
, Boolean
, etc). These object wrappers give the values access to behaviors appropriate for each object subtype (String#trim()
and Array#concat(..)
).
If you have a simple scalar primitive value like "abc"
and you access its length
property or some String.prototype
method, JS automatically "boxes" the value (wraps it in its respective object wrapper) so that the property/method accesses can be fulfilled.